GameMarx

The Official Podcast of GameMarx.com, discussing game development, indie gaming, and related topics.

GameMarx EP129 – Quest for Fun

This episode is a departure from the normal format and is more presentation than podcast.  In it I try to answer the question “what is fun” and more importantly how can we create fun games.  The episode represents my last five years of reading and studying game design in an effort to make better games.

Slides available at https://speakerdeck.com/vinull

Show Notes and Sources:

Creative Commons Images:
http://www.flickr.com/photos/nettsu/5771348892
http://www.flickr.com/photos/cybrarian77/6284181389
http://www.flickr.com/photos/tsevis/3288860652
http://www.flickr.com/photos/markchadwick/4673942347
http://www.flickr.com/photos/yourdon/3405809406
http://www.flickr.com/photos/lenscrack/5465263496
http://www.flickr.com/photos/two-wrongs/205467442


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GameMarx EP128 – Xbox One For Sale, Never Used

This week it’s Unity love, Nintendo hate, and a bunch of Xbox One stuff I’m not sure about.  I also cover Steam’s rejection letter to Code Avarice and Brad Muir’s new Kickstarter.

Show Notes:


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GameMarx EP126 – A Great Disturbance in the Force

This week’s top items: Disney has closed Lucasarts, the Vita may not be dead, dumb shit executives say (this segment always has content), and why the best ideas are stolen.

Show Notes:


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GameMarx EP125 – Party Like It’s 1959

This week is GDC news – the fight for the Indie console crown, Unreal goes low tech, how not to throw a GDC party, and it’s not about DRM!

Show Notes:


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