Charles Petzold, the master sage who scribed Programming Windows, will be writing a series of articles teaching the fundamentals of 3D programming by use 2D. I often face the same challenge (teaching 3D programming is no small task when the student has never word in 3D before) and am really looking forward to Charles’s approach.
There is nothing quite so immediately gratifying as graphics programming. Specify a few coordinates in a program, and you can draw a line right on the screen. From there you can build it up, add curves, enclose and fill areas, and experiment with different types of brushes. Start animating
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